Screen-free play
Story in Five Questions
Five questions give a story a backbone
Story in Five Questions builds a complete short story from five decisions: who, where, what the character wants, what goes wrong and how it ends. The questions are intentionally simple, but the answers must connect. A dragon who wants to bake a cake can live on a spaceship, but the problem and ending should still respond to that goal rather than becoming a separate random event.
Choose a character with something they can do
Answer the “who” question first. A character can be a person, animal, robot or invented creature. Add one small trait if it will matter later: impatient, curious, shy, brave. Do not overload the opening with biography. The character needs enough identity to make the next decisions interesting.
Give the character a setting that can influence the story
Pick one place and imagine one useful feature of it. A crowded market creates different possibilities from an empty beach or a train station. The setting should not merely decorate the story; it should offer opportunities or limitations that the problem can use.
State the goal before introducing trouble
Ask what the character is trying to do. A clear goal—deliver a parcel, find a friend, win a race, build a shelter—gives the story direction. If the goal is vague, the problem will also feel vague. Keep it concrete enough that the listener can tell whether the ending succeeds, fails or changes the goal.
Make the problem interfere with the goal
The fourth question should create an obstacle directly connected to what the character wants. If the parcel must be delivered, perhaps the bridge is closed; if the shelter must be built, the wind scatters the materials. A random monster can be exciting, but it is stronger storytelling when the problem forces a decision.
End by answering the problem
The final question is not simply “what happens next?” It asks how the situation resolves. The character might solve the problem, ask for help, change the plan or accept a different ending. The key test is whether the ending makes sense because of what came before.
Retell the five answers as one story
After answering all five questions, tell the story again without the prompts. If the retelling needs extra explanation to connect the parts, revise one answer rather than adding more plot. For another storytelling structure, browse the activity search or generate a fresh story game with the activity generator.
How to play
- Answer the 'who' question.
- Choose the setting.
- State the character's goal.
- Introduce one problem.
- Give an ending that responds to the problem.
Make it easier
For the gentle version, demonstrate “Answer the 'who' question”, let the child try “Choose the setting”, and finish after one success.
Make it harder
For an advanced round, the child creates the next example, carries it through “Introduce one problem” and checks whether “Give an ending that responds to the problem” still makes sense.
Play together
One player creates the example through “Choose the setting”; the other responds during “State the character's goal”. Swap after the result is clear.
Two or more kids
Use a round-robin format: each participant completes one step, and the next person continues from where the previous player stopped.
Skills practised
Communication, Language, Listening, Storytelling
Safety
Keep topics age-appropriate and fictional when sensitive subjects arise. No need to force personal disclosure or correct imaginative grammar during the game.
Supervision: Awareness