Screen-free play
Explorer Base Camp
Why Explorer Base Camp works
At its simplest, Explorer Base Camp is about role, sequence, and believable pretend cause-and-effect, starting with the instruction to choose the expedition goal such as finding a waterfall or animal tracks. Set up an explorer base camp that plans one pretend expedition before anyone ‘leaves’ the camp. The first useful comparison appears when the child then has to mark a simple route on the pretend map.
Set up — Choose the expedition goal such as finding a waterfall or animal tracks
Prepare household items before the child is asked to choose the expedition goal such as finding a waterfall or animal tracks. Complete the opening request to choose the expedition goal such as finding a waterfall or animal tracks once before adding the next instruction to mark a simple route on the pretend map. Keep props ordinary and safe, and do not copy real hazardous, medical, or emergency procedures throughout that first transition.
Step 2 — Mark a simple route on the pretend map
Allow room for a mistake while the child tries to mark a simple route on the pretend map. A self-correction here is more useful than fast repetition before the child moves on to select only the props needed for that mission.
Step 3 — Select only the props needed for that mission
After the child tries to select only the props needed for that mission, ask one brief question about the result. Connect their answer to the next request to act out the departure and one discovery rather than explaining it for them.
Step 4 — Act out the departure and one discovery
Have the child act out the departure and one discovery before offering a solution. What happens here should help them understand how to return to base camp and give a short expedition report, especially compared with the earlier request to select only the props needed for that mission.
Step 5 — Return to base camp and give a short expedition report
Give the child time to return to base camp and give a short expedition report and notice the result. The following instruction to return to base camp and give a short expedition report should use what they learned after previously trying to act out the departure and one discovery.
What to notice before Return to base camp and give a short…
The strongest evidence appears after the child has tried to select only the props needed for that mission and before they finish by trying to return to base camp and give a short expedition report. Look for whether the next pretend action follows from what the characters just did rather than judging the round by speed or neatness.
Make Select only the props needed for that… easier or harder
Use the child’s last successful attempt to select only the props needed for that mission to set the next round. Simplify by doing this: use one role, one place, and one short problem. Extend it by doing this: add a second responsibility, clue, customer, or consequence that must be handled in order.
Finish after Return to base camp and give a short…
Return to base camp and give a short expedition report. When that step is complete, Explorer Base Camp has done what it was designed to do. Browse the activity search for a different mechanic, or use the activity generator.
What you need
- Household Items
How to play
- Choose the expedition goal such as finding a waterfall or animal tracks.
- Mark a simple route on the pretend map.
- Select only the props needed for that mission.
- Act out the departure and one discovery.
- Return to base camp and give a short expedition report.
Make it easier
In Explorer Base Camp, if attention or stamina is limited, keep only the opening two actions. Keep “Choose the expedition goal such as finding a waterfall or animal tracks.” and “Mark a simple route on the pretend map.” This reduces complexity without turning it into a different activity.
Make it harder
In Explorer Base Camp, to make the same mechanic more demanding, let the child decide when the middle step is complete. The step that stays central is “Select only the props needed for that mission.” Only the amount of support changes.
Play together
In Explorer Base Camp, for a two-person round, give the setup to one person and the central action to the other. Use “Choose the expedition goal such as finding a waterfall or animal tracks.” as the opening job and “Select only the props needed for that mission.” as the handoff point. In Explorer Base Camp, switch roles for the next round.
Two or more kids
In Explorer Base Camp, when several players join, use separate setup, action and checking roles. Keep “Return to base camp and give a short expedition report.” as the common finish. In Explorer Base Camp, no one needs to be eliminated for a mistake.
Skills practised
Communication, Role Play, Sequencing, Social Imagination
Safety
Use only safe household props. No real medicines, fire, hot food, sharp tools, money, keys, cords or inaccessible adult equipment; keep all risky actions purely pretend.
Supervision: Awareness